What does a protection system really mean
Here we list a number of inconvenient steps that one has to play a game on a PC
- Install a game
- Enter a CD-key (most effective and one time effort)
- - Insert a CD/DVD everytime you play to verify the CD (needs changing CDs often)
- - Verify your copy on the internet (game throws out invalid authentication and you are screwed, user has max the number of activations allowed)
- - Perodically check whether your copy is a original one (You have already paid and you are still treated like a criminal)
- -- Content protection system does not work in new OS (You can kiss the game bye-bye)
- Install a game
- Enter a CD-key
- + Use CD-images or cracks to play the game (a few clicks and your game is completely free to play)
- ++ Plays on newer OS without issues without the protection system (the person with the original is screwed as compared to the pirate)
When most game protections are cracked within days of the game's release (or even before the game is released), it will bring the point that protection systems does not really help deter the pirates.
At this point, the user of the original copy can either opt to continue to be inconvenient by the protection or to simply join the pirated group in using a cracked copy with the ease-of-access, which at this point the protection system is simply a dummy software.
Worse is that when legitimate customers are the ones that fail to play the games whereas the pirates can simply play it. This happened multiple times in the past, one prime example is the PC version of Bioshock where people face offlined activation servers to activation problems, which plagued the game so much that sales of the game was hampered.
Stops casual copying
There is the arguement that such protections stop casual copying for your friend, but the truth is that there is at least a purchase involved as compared to the people who did not even purchase a copy of the game at all. This means that a greater importance is placed on restricting your rights as compared to the ones who simply gets a better copy.
Fend off copiers for the first month
There is also the arguement that protection systems is to try and fend pirates off through as much as possible of the all-important first month, where the longer the pirates cannot access is the higher the chances that they will buy the game. However, history to date indicates that such protection typically do not last and many people are simply turned away from the game totally.
Removal of content protection systems
There are only a few games that have removed the protection system with patches after a certain length of time has passed (also at a point in which the protection system typically serves no more useful purpose). However, games that do this are few and far-in-between.
Types of people
- People who buys the game
- People who try out a game before buying
- People who will buy the game if it is convenient
- People who will not buy the game and plays on a pirate copy
- People who will not buy the game and thus not play
A better system
Should one restrict their customers (treat customers as criminals) or reward their customers for their purchases (treat customers as valued people)?
I think the answer is clear for the customers...